Posts

Showing posts with the label C# Software

Exception Handling in C#

Exception Handling in C# Exception handling is a mechanism in C# that allows you to gracefully handle unexpected errors or exceptions that may occur during program execution. It helps to prevent your application from crashing and provides a way to recover from errors or take appropriate actions. Key Concepts:  * Try Block:    * Encloses code that might throw an exception.    * If an exception occurs within the try block, the control is immediately transferred to the appropriate catch block.  * Catch Block:    * Handles specific types of exceptions.    * Multiple catch blocks can be used to handle different types of exceptions.    * The catch block can access the exception object to get information about the error, such as its message, stack trace, and other details.  * Finally Block:    * Executes code regardless of whether an exception is thrown or caught.    * Commonly used for cleanup operations, suc...

Objects and Classes in C#

Objects and Classes in C# In C#, objects and classes are fundamental concepts of object-oriented programming (OOP). They allow you to model real-world entities and their behaviors in your code. Classes  * Blueprints: Classes are like blueprints for creating objects. They define the properties (data members) and methods (functions) that an object of that class will have.  * Properties: These represent the attributes or characteristics of an object. For example, a Person class might have properties like Name, Age, and Address.  * Methods: These define the actions or behaviors that an object can perform. For example, a Car class might have methods like StartEngine(), StopEngine(), and Accelerate(). Example: A Car Class public class Car {     public string Model { get; set; }     public int Year { get; set; }     public string Color { get; set; }     public void StartEngine()     {         Console.WriteLine...

C# Access Specifiers

PUBLIC: All the class members declared under public will be available to everyone PRIVATE: The class members declared as private can be accessed only by the functions inside the class PROTECTED: The class members declared as protected are inaccessible outside the class but they can be accessed by subclass of the class INTERNAL: The class members declared as internal are accessible by other functions and objects lying within the assembly. Assembly is the produced.dll or .exe from .NET Code PROTECTED INTERNAL: Memebers are accessible within the same assembly as well as inheritance. It is a combination or internal and protected Access Specifiers